Audio Programming

Unreal Engine 4

For this project, I used the Unreal Engine 4 multiplayer shooter prebuilt project. After ripping out all the sounds which were in the project, I included the FMOD package into the project so I could make use of FMOD audio events.

Reaper (DAW)

The Digital Audio Workstation which I used for this project was Reaper, I used this software to add effects, mix and master the audio files.


FMOD was used to add final effects and allow me to use the FMOD audio events within the Unreal Engine project.