Procedural Generated Terrain

Unity Terrain Tool

When I started this project, my initial thoughts on how I was going to complete this was by creating my own plane and controlling the vertices that I had made myself. After attempting this, I realised that the way I had gone about this, I was unable to make this terrain look as endless as I had originally wanted. Due to this, I then started to research into the Unity Terrain Tool and during this research I found that I was able to create my own terrain data variable and then assign it into the terrain object in my scene, using offsets I would be able to create the more 'endless' result I wanted.